0x00 // init
Who's running this
Obsidian Loop Games ("Obsidian Loop", "we", "us") is an independent studio that makes roguelites — Halo Descent and Redshift Blade today, with Glasswork Deep and NULL//SECTOR in development. This policy covers obsidianloopgames.com and the games we publish ourselves.
Your games are bought and played through console and PC storefronts. Those platform holders run their own accounts, payments, and friend lists under their own privacy policies; this page covers only what reaches us.
0x01 // inputs
What we collect
On this website. Nothing beyond what any web server sees. There are no analytics scripts, no ad pixels, and no cookies. Our hosting keeps standard request logs (IP address, browser user-agent, page requested, time). Fonts load from a third-party web-font service, which receives your IP address to deliver them.
In our games.
- Platform identifiers — a pseudonymous player ID and display name passed to us by the platform, only where a feature needs it (for example, posting a time to a leaderboard or syncing a save).
- Leaderboard entries — in modes that have them (such as daily-seed runs), your display name, score, run time, and build used are published for other players to see.
- Run telemetry — anonymous gameplay events. Full spec in 0x02.
- Crash reports — only if you choose to send one.
When you contact us. Your email address and whatever you put in the message — press requests, bug reports, that speedrun we asked to see.
Playtests. If you sign up to test Glasswork Deep, NULL//SECTOR, or a future build, we keep your email, the platform you play on, and the feedback you choose to give us.
We do not collect your real name, address, payment details, precise location, contacts, or microphone/camera input.
0x02 // telemetry
Run telemetry & crash reports
We tune hitboxes and drop rates by studying how runs end. To do that, our games may record events like:
event=run_end · floor=7 · cause=boss_02 · build=dash+steal · duration=00:21:44 · fps_avg=60 · device_class=desktop
These events are tied to a random install ID, not to your platform account, name, or email. Turn them off at any time in Settings → Data; the switch takes effect right away.
When a game crashes, it asks before uploading a report. A report contains the stack trace, game version, hardware and OS details, and the last few seconds of the game log. It doesn't include your save file or account details.
0x03 // processing
How we use it
- Run the features you use: leaderboards, save sync, playtest builds.
- Find and fix crashes, performance drops, and balance problems.
- Answer your messages and send playtest invites you asked for.
- Keep this site and our services secure and stop abuse, like cheated leaderboard scores.
- Meet legal obligations.
Where privacy law requires a legal basis, we rely on running the service you asked for, our legitimate interest in making stable and fair games, your consent (crash reports, playtests), or a legal obligation. We don't do profiling or automated decisions that have legal or similarly significant effects on you.
0x04 // shared memory
Who else gets access
sell_personal_data = false · share_for_ad_targeting = false
We share data only with:
- Service providers who process it for us under contract: web hosting, an analytics provider for anonymous telemetry, a crash-reporting service, and an email provider.
- Platform holders, when a feature runs through their systems (achievements, leaderboards, cloud saves).
- Other players, limited to the leaderboard entries you choose to post.
- Authorities, if the law requires it, or to protect players or our rights.
- A successor, if the studio or a game is ever acquired. This policy, or one that protects you just as well, would still apply.
Our games contain no advertising SDKs.
0x05 // purchases
No loot boxes. No card numbers.
Our games have no loot boxes and no pay-to-win. You buy a game or DLC through a storefront, which handles payment. We get sales reports (for example, units sold per region), but never your card details or billing address.
0x06 // retention
How long it persists
We keep data only for as long as it's useful, then delete it or reduce it to anonymous aggregate numbers:
Web server logs30 days
Crash reports90 days
Raw telemetry events14 months
Leaderboard entriesBoard's lifetime
Playtest sign-ups & feedback12 months after test
Emails with us24 months after last reply
If we need something for longer, such as records the law requires or an ongoing dispute, we keep only that and only as long as needed.
0x07 // your controls
Your rights, your inputs
Whatever country you live in, you can ask us to:
- Access — tell you what we hold about you and send you a copy.
- Correct — fix anything inaccurate.
- Delete — wipe your data, including leaderboard entries and playtest records.
- Object or withdraw consent — stop telemetry, crash reports, or playtest emails.
- Port — get your data in a machine-readable format.
Residents of the EEA, UK, California, and other places with privacy laws have these rights by law. That includes the right to complain to your local data protection authority and the right not to be treated differently for using them. Email us from the address you used with us, or include your platform display name, and we'll answer within 30 days. Because telemetry is tied to a random install ID, we may need that ID (shown in Settings → Data) to find it.
0x08 // minors
Age gate
Our games are made for teens and adults. Check each game's store rating. We don't knowingly collect personal information from children under 13 (or the higher age your country sets for digital consent), and children shouldn't sign up for playtests. If you think a child has sent us personal information, tell us and we'll delete it.
0x09 // security
Hardening
Traffic to this site and our game services is encrypted in transit. Access to player data is limited to team members who need it, and accounts use multi-factor authentication. No system is unbreakable. If a breach affects your personal data, we'll notify you and the relevant authorities as the law requires.
0x0A // transfers
Cross-region routing
Our service providers may process data in countries other than yours. When personal data leaves the EEA or UK, we use recognised safeguards such as Standard Contractual Clauses.
0x0B // patch notes
Changes to this policy
When this policy changes, we update the date at the top. If a change is significant, like a new kind of data or a new use for it, we'll announce it on this site and, where possible, in-game before it takes effect.
0x0C // contact
Open a channel
Questions, access requests, or deletion requests go to:
[email protected]
Put "Privacy" in the subject line and we'll get to it before the next loop resets.
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