Halo Descent
Fall through a spiralling ring-world of shifting chambers. Chain dashes, steal enemy abilities, and reach the core before the loop resets.
Obsidian Loop builds sleek, unforgiving roguelites. Every death is data, every run is sharper than the last — and the loop never plays the same way twice.
// Catalogue
Procedural, precise, and built for "one more try." Pick a loop and see how far you get.
Fall through a spiralling ring-world of shifting chambers. Chain dashes, steal enemy abilities, and reach the core before the loop resets.
A razor-fast hack-and-slash where time slows only when you're one hit from death. Live on the edge — it's the only place you're strong.
A deckbuilding dungeon crawl beneath a volcanic city of black glass. Forge cards from the shards of fallen foes.
Hack your way through a collapsing server-city as a rogue process. Rewrite the rules of each floor — and hope they don't rewrite you.
// Studio
We're a small, focused team obsessed with the moment a run clicks — when the build comes together and the impossible boss finally falls.
We tune every frame, every hitbox, and every random roll until failure feels fair and victory feels earned.
Tight controls and honest hitboxes. If you died, you'll know exactly why.
Handcrafted pieces, procedurally assembled. No two runs alike.
No pay-to-win, no loot boxes. Progress comes from skill alone.
// Transmission
Press, publishing, or a speedrun we need to see? Send it over.
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