Run #0417 in progress

Die.
Learn.
Loop.

Obsidian Loop builds sleek, unforgiving roguelites. Every death is data, every run is sharper than the last — and the loop never plays the same way twice.

// Catalogue

Our runs

Procedural, precise, and built for "one more try." Pick a loop and see how far you get.

Out Now01

Halo Descent

Fall through a spiralling ring-world of shifting chambers. Chain dashes, steal enemy abilities, and reach the core before the loop resets.

Action RoguelitePC · Switch
Out Now02

Redshift Blade

A razor-fast hack-and-slash where time slows only when you're one hit from death. Live on the edge — it's the only place you're strong.

Hack & SlashPC · PS5
Coming Soon03

Glasswork Deep

A deckbuilding dungeon crawl beneath a volcanic city of black glass. Forge cards from the shards of fallen foes.

Deckbuilder2027
In Development04

NULL//SECTOR

Hack your way through a collapsing server-city as a rogue process. Rewrite the rules of each floor — and hope they don't rewrite you.

Tactics RogueliteTBA

// Studio

Forged in
repetition.

We're a small, focused team obsessed with the moment a run clicks — when the build comes together and the impossible boss finally falls.

We tune every frame, every hitbox, and every random roll until failure feels fair and victory feels earned.

4Loops shipped
60FPS, always
∞Runs
01

Precision first

Tight controls and honest hitboxes. If you died, you'll know exactly why.

02

Endless variety

Handcrafted pieces, procedurally assembled. No two runs alike.

03

Fair to the core

No pay-to-win, no loot boxes. Progress comes from skill alone.

// Transmission

Break the loop with us.

Press, publishing, or a speedrun we need to see? Send it over.

[email protected]